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Passion for Pixels Retro Gaming Podcast

Danny and Stian share stories from a lifetime of playing videogames, with an emphasis on retro games and retro gaming. We talk Nintendo, Sega, PC, and more, and how gaming has changed through the years.
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Now displaying: April, 2014
Apr 29, 2014

This episode we're talking classic console launches, starting with the launch of the NES in the US in 1985. We talk about figures and facts from launches spanning the NES to the Dreamcast, reminisce about our memories of the different launches and talk about how the advertising impacted us in different ways.

The videogame crash had put the industry in shambles, and Nintendo was trying to bring their console to an almost dead market when they released the NES in 1985. Did you know that it took more than a year from the NES was launched in New York until it was available nationwide - more than three years after the Japanese release of the Famicom? Console launches back then were not surrounded by the same amount of hype and propaganda as they are today.

We talk about the launch of the Sega Master System and the Sega Genesis. Stian tells about his memories of the Super Nintendo launch as a kid in Norway, and how this put videogames on norwegian TV for the first time.

We also talk about the launch of the Phillips CD-i and conclude that the console was actually way ahead of it's time, but very poorly marketed (and had terrible games).

We talk about the launch of the Panasonic 3DO, the Sony Playstation, the Sega Saturn, the Nintendo 64 and the Sega Dreamcast as well.

Did you know that the Sega Saturn was released in the US the same day that it was first shown to the American public at E3? Someone at Segas advertising department would probably get fired over that decision if it happened today.

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Have an opinion? Tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.

 

Apr 15, 2014

A full episode dedicated to talking about one of the most well known games of all time - Final Fantasy VII. Stian and Danny discuss the impact this seminal title has had on the gaming industry, dissect the story and consider modern remakes.

We talk about the game was originally meant to be set in New York. This and other early ideas for the game ended up in other Square RPGs.

How character designer Tetsuya Nomura's style differs from earlier Final Fantasy artist Akira Toriyama is another topic we get into in this episode.

Remember the materia system? We talk about how this fully customizable character system gave players full control of how they wanted to develop their characters, and how it is related to Final Fantasy V's job system.

ALL OUR EPISODES ARE AVAILABLE IN ITUNES!

Subscribe to have our latest episode downloaded to your preferred device, and please leave us a review!

Follow Passion for Pixels on Facebook to join the retro gaming discussion!

Have an opinion? Tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.

 

Apr 1, 2014

On this episode Stian and Danny talk about the godfather of gaming Shigeru Miyamoto and his indelible impact on the industry. Did you know that Nintendo's programmers meant Miyamoto's ideas for the original Donkey Kong were impossible to recreate with the hardware they had available? We talk about this and much more regarding Shigeru Miyamoto's early career.

Also, we cover video game journalists and spitball on the conspiracy theory that they're all corporate shills. Stian claims that the term journalist does not describe the job most people who write about videogames do - they are merely reviewers and not the watch dogs of the gaming community.

ALL OUR EPISODES ARE AVAILABLE IN ITUNES!

Subscribe to have our latest episode downloaded to your preferred device, and please leave us a review!

Follow Passion for Pixels on Facebook to join the retro gaming discussion!

Have an opinion? Tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.

 

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